From the players' view Night Town looks like a grid; new ghosts arrive in the centre of town at the Terminal. These new arrivals, called spooks here in Night-Town, are liPle more than Pac-Man ghosts when you pick them up, or friendly blobs like Kirby. They don't know why they're here yet, so that's why you give them a home-- All around the edge of the city are different haunted house plots, that's where you're headed.
When you're building a haunted house there are no limits -- each house is far bigger on the inside than it is on the outside. Players can grow and distort it how they like, and as it expands, build new rooms for spooks to wander around in. New additions can be made to both the interior and the yard (fancy a hangman's tree? How about a Pet Cemetery!) Spend some Mme in the lounge playing games, build up a library so they can read up on ghost stories of yesterday; or welcome some mariachi-ghouls in your music room. Spooks like living like they used to – they don't need to sleep and eat-- but they like to.