GAME WRITING SAMPLES

 
 

TWINE GAME SAMPLE: TRUNKED

Imagine you’re locked in the trunk of a car, with no idea how you got there. Using your wits and the contents of your pockets, you must figure out how you got into your current predicament and how to get out of it. Then you must face your captors. TWINE GAME / OFFICIAL Selection for Wordplay, the Hand Eye Society’s Festival of Writerly Games.

 

CINEMATICS and SCREENPLAY SAMPLES

Sample pilots and short film scripts for projects real and imaginary. Includes pilot script for Future Now a project that was awarded a CMF grant worth $250K .

 
 

LORE ENTRY SAMPLE: TIME TREMORS

Lore entries from the game Time Tremors for Xenophile Media, a puzzle game designed for younger players, that I wrote over 100 historical and sci-fi entries tied into the narrative.

 
 

GAME DESIGN SAMPLE

Night Town is a sample proposal for a simulation game where you play a case worker for the recently deceased; think the world of Beetlejuice or Pixar's Coco; only one where YOU are helping each ghost find its home.  Primarily designed as a resource-management/settlement game as you welcome each ghost into a haunted house, Night Town also incorporates a campaign/story mode; where you send your spooks out into the real world to settle any unfinished business.